AI Insights · Timothy · January 2023
Top 5 Basketball Games on iOS in the Netherlands: Q4 2022 Performance
Explore the performance trends of the top 5 basketball games on iOS in the Netherlands during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 basketball games on iOS in the Netherlands showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed overview:
Basket Battle by SUPERSONIC STUDIOS LTD had an interesting quarter. Weekly downloads started at 5.4K in late September and saw a decline, bottoming out at 492 in the week of November 28. However, it experienced a recovery towards the end of December, peaking at 1.9K. Active users followed a similar pattern, starting at 27.5K and decreasing to 15.7K by late November, before rebounding to around 18K by the end of December.
Mini Basketball from Miniclip.com showed a steady performance. Weekly revenue peaked at around $188 in mid-October and $182 in early December. Downloads fluctuated mildly, starting at 404 and ending at 980 by late December. Active users saw a gradual increase, starting at 1.1K and reaching 1.8K by the end of the quarter.
Flipper Dunk by Rollic Games saw modest revenue spikes, with a peak of $6 in late October and mid-December. Downloads were relatively stable, with weekly figures hovering between 274 and 636. Active users showed a slight dip in early December but ended the quarter at around 2.1K.
NBA 2K Mobile Basketball Game by 2K demonstrated robust revenue generation, peaking at $937 in the week of November 28. Weekly downloads, however, were more volatile, starting at 566 and dropping to 167 in early December before stabilizing. Active users saw a decline from 1.3K in late September to 859 in early December, recovering slightly to around 1.1K by the end of the quarter.
Basketball Arena - Sports Game by MASOMO LIMITED experienced a gradual increase in revenue, peaking at $169 in early December. Downloads started at 267 and fluctuated, ending at 194 by late December. Active users saw a peak of 2.1K in late October, followed by a decline to around 1.4K by the end of the year.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.